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    Flow.. I always wanted a name for that.


    Posted by adam

    Martin Seligman at Ted describes the three forms of positive psychology that we can experience. The first is the classic sense of happiness, the second he calls flow and the last is fulfillment. He describes flow as what you experience when time stops and you are completely lost in a particular activity.

    I always wanted a word for that, for flow. When I was developing software I always really loved that sense of “flow”, complete focus on solving a problem, creating the solution. You would surface from your work and wonder how it could be so late.

    Today, I only really experience that while playing games. I think this is the magic of games, that they tap into this need for flow and allow us to get lost. They do this by providing such clarity around achieving our goal, constant learning, and the sense of momentum towards that goal that is immediately visible. This is wonderfully and humorously described by Daniel Cook in his presentation on “Rescue Princess 2.0″

    Now I am in a role that focuses more on the meaningful aspects of happiness, working with people and ideas, influence and communication, littered with interruption and changing focuses, constantly working around what David calls “Rules that Suck” (RTS) - the typical life of any manager or executive decision maker.

    My work life, and my home life as a parent, is no longer particularly filled with periods of flow: it does not lead me to learn what I need to succeed;  rarely do I get a sense of momentum towards defined short term goals; there is no visible scoring system; levels can take years to complete and perhaps worst of all there is no pause button.

    2 Responses to “Flow.. I always wanted a name for that.”

    1. JohnD Says:

      Thank you for this blog as I thoroughly enjoyed both Seligman’s talk and Cook’s analysis of how to apply game design to business apps. It’s a stretch, though, for my brain to connect the two around the concept of flow and it being the subject for a blog. I see it, but it’s a little like reading Bill Griffith’s Zippy comic.

      I never heard of the term flow before, but it’s word that’s what got me (and probably many others) into this software business in the first place. And, at the moment, I am attempting to describe how to improve software to be more consumable (more game-like, while describing it in a business-like manner.) So, for me, the subject is apropos. If you end up seeing a new value-scenario for improved flow, you’ll know you were the reason.

    2. andrew Says:

      You may want to read the book Flow, by Mihaly, Csikszentmihalhyi. Seligman is presenting the concepts that the book explores.

      An interesting fact from the book was the observation that people rated communting as their most unhappy, “non-flow” time.